Narrow canal network, like you find in the England
CatalinaHunter Resident
I've not seen it in SL, but it could possibly be fun idea for the LL Moles to build. A British style canal network. Sure, on some suitable continent where there is some space available, or maybe Bellerissia. I as a boat builder would be happy to build a selection of canal boats, and I know a couple of other builders who have already built canal boats. Narrowboats as they are known, 6 foot 10 inches wide and 57 feet long (that could be scaled up by say 15% for SL avis), travel around a network of canals that are often only as wide as two or 3 boat widths. Allowing boats to be moored on the side, and others to pass. Locks that are often only one boat width take the narrow boats up and down gradients. Locks make the whole journey interesting, and could be fun in SL if done well. I'd be happy to get involved with designing and building some locks too. This could be a fun activity.
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Riff Gaffer
This is a great idea and I love it a lot. Locks - and more importantly, the functioning of water within them - may be something of a challenge but it could give a whole new way to live in SL.
In the UK there are many who live 247 on their narrowboat and many who also conduct retail businesses from theirs.
It might invigorate the economy of mainland significantly if handled right
SarahKB7 Koskinen
I have an idea for working locks. It may have already been made, I haven't checked, but I think this would work:
Take a prim and make it look watery and transparent and most importantly, physical.
Slice this water prim horizontally in two (so that the lower half of the prim rests on the canal lock bottom appears "missing") and then script this sliced prim to contract and expand on touch/chat/hud command so that it's upper half and surface expands and contracts to simulate rising and falling water surface levels.
Canal boats would then "float" onto this water prim while keeping their engines running to stay "physical", so that the boat "floats" while the water prim water inside the lock rises or falls.
Add swinging canal lock gates at either end to help contain the boat within the lock.
SarahKB7 Koskinen
A canal system near the Seogyeoshire community would be perfect!
ladiablesse100bc Resident
A 'lock' mechanic at sim crossings could also possibly alleviate sim crossing issues, as it would force the craft to proceed thru the lock very slowly and allow the two sims to sync up.