Random Stack-Heap Collision errors since Feb 19 rolling restarts
expected
Quinn Ying
All the furnitures I make started crashing in my SIM and others, a few seconds after sitting on them, caused by different urelated scripts in the same object.
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Maestro Linden
expected
Hi Quinn Ying, we debugged the "[Q]DollSitter" script in the sofa that was hitting stack/heap collisions a bit more deeply, and found that it actually _is_ exceeding the 64KB limit as part of the sofa, in both the 2025-02-07.13191265457 simulator that's currently deployed, and also in the 2024-12-17.12379604629 version that was deployed prior to Tuesday's roll.
The reason you weren't seeing stack/heap collisions in older simulator versions was due to a bug (fixed in 2025-02-07.13191265457 ) that allowed certain scripts to exceed the 64KB memory limit.
In terms of advice for how to trim the script's memory usage, it looks like the script is used to process some large list data and also receives some very large link messages. Reducing the size of that data would probably be the best course of action.
Maestro Linden
tracked
Maestro Linden
Thanks for the repro object. I can confirm that the "[Q]DollSitter" script hits a stack-heap collision error pretty consistently on 2025-02-07.13191265457, but doesn't appear to on 2024-12-17.12379604629 (which your region would have been running prior to today's rolls).
Maestro Linden
needs info
Hi Quinn Ying, what is the name of your sim? Could you send me a copy of (or otherwise point me to) one of your furniture pieces that has not yet crashed, so we can try to reproduce the stack-heap collision behavior?