When resizing, and possible other changes, the server weight of an object gets recalculated incorrectly. Making an object smaller can increase the server weight. It seems that each script counts for 0.25 except the first. After resizing the first script counts for 0.25.
At hand I have a mesh object consisting of 2 prims, and 2 scripts. Server weight is initiatially 1.2(5), but this jumps to 1.5 after a change such a resize. The land impact goes from 1 to 2 .