Default Script Changes / 'New Script' button
WolfGang Senizen
The
project/lua_editor
viewer currently uses a bit of a hack to insert a default slua script.It would be good to clean this up along with the new script feature in the inventory.
Proposal : Object content panel
New script
on an objects contents should default to a clean slua script THAT USES OWNERSAY not say, with an optional drop down next to the new script button to choose a new lsl script instead.While we are at it, it would be good if there was a config setting in the viewer to specify an alternate default script (from inventory?).
Proposal : New script in inventory
Either:
- New script should default to creating a slua script
- There could be 2 options
New Slua Script
/New LSL Script
Related issues
Though as Suzanna can likely no longer edit it
LLEvents:on("touch_start", function(touches)
ll.Say(0, "Touched.")
end)
ll.OwnerSay("Hello, Avatar!")
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