In LSL/Luau state_exit() is not executed
inĀ progress
SuzannaLinn Resident
default {
state_entry() {
state two;
}
state_exit() {
llOwnerSay("exit default");
}
}
state two {
state_entry() {
llOwnerSay("entry two");
}
}
In LSL/Mono:
-- > exit default
-- > entry two
In LSL/Luau
-- > entry two
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H
Harold Linden
marked this post as
inĀ progress
I have a fix for this that'll go out with the next server release, thanks again!
H
Harold Linden
marked this post as
planned
Interesting, I would have expected this would have been caught by the existing state machine transitioning logic already existing in the simulator. I'll have a look at this, thanks!