The marketplace on Second Life (marketplace.secondlife.com) offers a convenient, fast, and user-friendly shopping experience. However, it has had significant negative impacts on in-world malls, much like the effect that online platforms like Amazon have had on brick-and-mortar stores in real life. Over the years, this shift has led to consequences within the Second Life community, particularly for roleplay regions.
Previously, roleplay areas sustained their costs through in-world malls, renting out booths to merchants. Now, most malls are either empty or filled with affiliate vendors, meaning region owners only receive a share of sales, without the steady income from rented spaces. As a result, many roleplay areas have shut down.
What remains are numerous "Look Pretty" regions—visually appealing places designed as backdrops for virtual selfies, but offering little else in terms of engagement. Interest in funding these regions tends to fade, leading to more closures and a decline in the number of active regions.
Creators I know and who sell on the marketplace report that over 50% of their sales come from this platform, despite the added costs due to markups set by Linden Lab. While the marketplace offers unparalleled convenience, it diminishes in-world interaction, accelerating the disappearance of roleplay regions and leaving behind aesthetically pleasing but inactive spaces. Although the marketplace reflects trends in real life, this may not necessarily be a positive development for Second Life.