• Create PBR a material
  • Set mode to "Mask" or "Opaque"
  • Preview texture on any object you will see texture depth loss.
  • Change mode to "blend", color depth issue will be resolved but alpha issues will occur so this is not a viable alternative, mask is required to fully resolve the issue.
The above issue happens on every object I have tested it on and greatly impacts and limits creativity for all users wishing to use PBR.
I've tried this with numerous textures and all have the same outcome, Will add more detail if needed but I think this covers it enough.