Mirrors continue being rendered after being disabled.
tracked
Kristy Aurelia
Repro:
- Setup a planar mirror with Box -> Mirror (Everything)
- Untick the Reflection Probe check box.
- Observe that the mirror is now zoomed in but still actively renders reflections.
Something else I've noticed too. Before doing the repro, note your framerate, adding a mirror cuts it in around half... but after deleting the probe, framerate remains low.
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Beq Janus
I have an interim fix for both of these in FS. I know that Geenz has some fixes on the boil somewhere but as this issue has such a massive performance impact I needed to do something. We'll catch the official fix when it flows downstream.
observeur Resident
it seems the probe remains active when untick "mirror", then if you tp out and back in, it will be inactive. So the option tells the viewer to activate the mirror probe when it finds one, but unticking it, doesn't actively disable it right away.
Dan Linden
tracked
Dan Linden
Thank you for the report, Kristy!
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
I've filed a separate canny issue about the performance issue: https://feedback.secondlife.com/bug-reports/p/performance-penalty-from-mirrors-persists-after-the-mirror-is-deleted