A reversal of standing company policy and doctrine on generative Artificial Intelligence
Rathgrith027 Resident
For the past nearly 22 years, Second Life has been a bastion of creativity and and expression, providing un-paralleled experiences that even to this day, its' competitors cannot properly match.
However, it seems that Linden Lab, in the face of opportunity with the metaverse's* growth in recent years in the face of aggressive funding and pursuits by the tech industry, has failed to respect its' userbase.
Artificial Intelligence, at large, whilst providing a valuable resource in countless fields, also poses great risk to Second Life's future if left to be exploited without restraint.
Generative AI provides no intellectual property protections (Naruto v. Slater, No. 16-15469 (9th Cir. 2018)), is overwhelmingly trained on unauthorized data with clear and concise intent to replicate the works of those without consent or authorization (https://hbr.org/2023/04/generative-ai-has-an-intellectual-property-problem), causes great harm to the environment (https://www.unep.org/news-and-stories/story/ai-has-environmental-problem-heres-what-world-can-do-about) , and of relevance to Second Life's continued viability as a platform - jeopardizes the place of human workers in an economy not fit to sustain them lest they lose their job as a result of supplantation by AI. And what is more, many experts have stated that the AI bubble is doomed to burst at some point in the next 2-3 years, which would undermine any investments by Linden Lab into AI technology, especially as AI has become a literal money sink. (https://gizmodo.com/github-copilot-ai-microsoft-openai-chatgpt-1850915549)
In the face of this, Linden Lab has refused to adopt protections for its' creators against artificial intelligence being used on their assets, has refused to adopt strategies to mitigate low-quality AI slop from being disseminated through the marketplace, which muddies results and makes searching difficult, and with technologies like ConvAI's bots, exacerbates the undying argument that Second Life is 'dead', when all people will likely come across, are poorly coded bots with little guardrails that can be exploited and in turn, leave the bot operator vulnerable, for little if any benefit to our residents.
And in the face of constant negative feedback from the residents who support our home, Linden Lab has decided to double down on AI by using it in promotional material, which once again, fails to reflect the reality of our platform to an audience that likely will have the retention rate of ground beef rotting away in the sun. All the while, many of our residents have been given no choice but to at worst, abandon SL, or at best, withdraw all financial support to the platform. Even I, have been contemplating the latter by selling my land, and ceasing my Premium Plus membership.
As such, I, [REDACTED 1], along with those who support this request, issue the following demands of Linden Research, d/b/a Linden Lab:
- Immediate sunsetting of the ConvAI bot system within 90 days of approval of this request.
- A permanent ban on the commercial use of generative artificial intelligence in Second Life in any capacity, with moderate warnings for infringers, or explicit bans for use of generative AI that directly undermines an creator on our platform.
- Assurances by Linden Lab Product Operations, Marketing and Development teams that under no circumstances will Linden Lab in the future, pursue the use of generative AI as part of the development, maintenance, promotion or support of the Second Life platform in any substantial capacity.
You as Lindens have an obligation to ensure the sustainability of your sole product that is now keeping your corporation afloat, and has reliably done so for the past 22 years, lest you decide to throw caution into the wind in the face of constant anger and frustration of your userbase, and cause many of the creators who you have championed and laid host for all of this time to abandon Agni for sunnier shores. These people are your lifeblood, the very reason why Second Life exists, and when they go, their customers will follow. And when their customers follow, the barons who already hemmorhage money paying for simulators will take flight from here, and all of Agni will implode in on itself.
And it all could be avoided. Even in the face of the age of AI, we can stand the test of time, as we have for nearly my entire physical life, at the halcyon age of [REDACTED 2].
Whether or not we do, is up to you and your abettors - to come to the table, accept humility, and ensure a future for our home that does not lean all in on the dystopia that others seem content with.
* The Metaverse, referring to the collective of virtual worlds (i.e. Activeworlds, Second Life, IMVU, There, VRChat, etc.)
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Airimo Evergarden
I am in agreement with this very well worded feedback: generative ai is a plagiarism machine that offers no benefit to the people of SL. we value art and this is an artists' platform and world. we value intellectual property protections and the rights of artists to the destiny of their works.
Rathgrith027 Resident
To all concerned parties, both proponents and opponents to Generative AI:
Philip Rosedale, as per his statement at the March 14th, 2025 Community Roundtable, has announced a dedicated AI roundtable that will be taking place in the coming weeks.
Please watch official Linden Lab channels for more details.
Miro Fairelander
So, I visited the Skin Fair event yesterday, and couldn't help but notice that almost every other booth seemingly either had AI altered (or at the very least, heavily photoshopped) vendor images that looked nothing like what you'd get in SL, AI generated logos/decorations in the store branding, or actual AI generated content in the products being sold.
I struggle to see how the use of AI generated content in Second Life is anything other than false advertising/scamming. Of all the AI content I have seen at various events (including, again, BIG notable events like Skin Fair) I have not seen a single store that has clearly stated that they use AI.
If AI content is "just another way to create" and "the future" then why is nobody proudly stating that they use AI?
If AI isn't so bad and we're just grumpy old farts who hate change, then why don't you have "Enhanced with futuristic AI technology!" written on your vendor ads so everyone can know how super futuristic and innovative you are?
Like most here, I'd strongly prefer it if it was disallowed on Second Life entirely. I see very little artistic value in AI, beyond being amusing when it garbles text or gives someone 16 fingers. But it mostly just churns out low quality content, from vendor ads that are blatant false advertising, ugly store branding with melting details, flawed textures, mesh with terrible optimization/bad topology, and so forth.
But at the very LEAST there should be some kind of rule about mandatory AI labeling. We should be able to filter it out from the Marketplace, and in in-world events, customers should know whether or not something has been AI altered so they don't get scammed.
Also, event managers should be better about this, please consider adding a "No AI content" rule to your event. If I see an event full of AI slop I probably won't return to it again, and I probably won't sign up as a creator myself.
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frankyjake2333 Resident
What a load of buffalo droppings. So much ignorance in this thread, at this level it should hurt. If these poor "artist" didn't want their precious little pictures used for ai training them maybe they should have kept them off the internet. Ai art isn't going any where, its a new tool and is every where. If you don't like it, well, tough. Get with the program or get left behind!
Rathgrith027 Resident
frankyjake2333 Resident
Just two questions for you.
One, why the throwaway account?
Two, what is with you people and liking your own comments? Are you all terminally on reddit or something? Asking for a friend.
Chanticleer Evergarden
Rathgrith027 Resident I don't think they know that the likes are public.
Catloaf Blep
frankyjake2333 Resident I find your disdain for artists really bizarre when you're using a platform that literally wouldn't exist or function if artists didn't put their work on the internet.
hexidimentional Hamaski
frankyjake2333 Resident A 10 month old account doesnt really have any right to claim to know what's right for secondlife.
nulshift Resident
frankyjake2333 Resident What's wrong? Too afraid to post this on main?
Rathgrith027 Resident
We're a week in and still no response.
Y'know Lindens, a statement would be welcomed any day now.
Lorelai Mistwallow
Rathgrith027 Resident Do any of the higher-up Lindens actually
check
these?Even if they're staying silent for right now - I really hope someone on their team is going to be passing this around at the next internal meeting.
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frankyjake2333 Resident
Rathgrith027 Resident Why would they do that?
Chanticleer Evergarden
frankyjake2333 Resident Why do you think?
Jessicaann Wrigglesworth
AI is a tool and like ALL tools in the wrong hands they can be dangerous but it is NOT the tools fault for being a tool it is the PERSON that uses the tool incorrectly that is the problem. I think AI could be useful in many ways to creators but people only want to focus on the image creation part of AI which is NO different than a person going on Pinterest and seeing something someone did and making the same thing... ALL creation starts with thought first ( a prompt for AI) ....
There is a difference between Coping and Stealing Artworks ... "Copying" refers to reproducing elements of someone else's artwork, often for learning or study purposes, while "stealing" someone's artwork means taking their art and presenting it as your own, without credit or permission, essentially claiming ownership of their creation - which is considered unethical and potentially illegal copyright infringement depending on the context.
Key points to remember:
Copying can be acceptable:
Artists often study and learn by copying masterworks, but they should always acknowledge the original artist and not try to pass it off as their own.
Stealing is always wrong:
Presenting someone else's art as your own, without giving credit or significantly altering it, is considered stealing and is a serious ethical violation.
Example scenarios:
Copying:
A beginner artist carefully recreates a famous painting to practice techniques, clearly stating the source of inspiration.
Stealing:
An artist takes a digital painting from another artist, slightly modifies it, and posts it online as their own original work without mentioning the original creator.
William Gide
Jessicaann Wrigglesworth "[B]ut it is NOT the tools fault for being a tool it is the PERSON that uses the tool incorrectly that is the problem." If the tool is built from stolen parts, using the tool is intrinsically wrong.
Beatrice Voxel
Jessicaann Wrigglesworth by your argument, training a generative AI involves it copying everything it sees, recording it, analyzing it, so that at a prompt, it can attempt to replicate what it is asked to. No credit is given for this wholesale theft of IP.
It is akin to letting someone into an art gallery, where they meticulously photograph every work from all angles so that, by commission, they can "create" something similar, without paying a dime to the artist.
Kadah Coba
Beatrice Voxel When can I expect a full list of everything you've ever seen, learn from and been inspired by for so the rights holders can contact you in regards to licensing? /s
Jaydoge Resident
Jessicaann Wrigglesworth Using images for ai generation without the consent of the copyright holder is a copyrights violation, as well as theft.
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frankyjake2333 Resident
Jaydoge Resident Where I come from it's not.
Jaydoge Resident
frankyjake2333 Resident It doesn't matter where you come from. Second Life and Linden Labs is US Based, so it has to adhere to US Copyright laws. Linden Labs will also have to obey EU Copyright laws, just like it had to obey EU Gambling laws.
Kes Winchester
As a creator, in secondlife, and an avid artist my entire life outside of secondlife, I hate theft. Every artist deserves fair pay for their work, and I will never profit off of AI. Have I used AI for personal projects, or inspiration? yes. Do I have a problem with non commercial use of generative AI? as long as no one is claiming it as their own and profiting, I feel it is a grey area, morally ambiguous you might say. I try to avoid it, using it mainly for ideas when creativity is running low, or for touching up personal pictures in silly or fun ways.
The blatant flooding of stores even by people I know of with AI models is disgusting, and many of them are obviously just barely avoiding copywrite infringement.
How can you sit there and sell something that you basically did nothing to create? You cant claim artistic work when you fed a program an idea and just printed whatever it spat out, no matter how many times you changed your input to get an output you liked. No matter how people have tried to compare it to using platforms others have built, or machines, those are not theft, and if they were, they usually get sued or go to jail.
I am not against NPC bots, however they should be very clearly labled, perhaps with a forced tag added to whatever name chosen for them like THISISMYNAME [BOT] or mynameissuch[npc]. I think npcs have a valid place online, companion bots can help with roleplay sims, or provide therapeutic benefits, heck maybe they could make pet AIs to use animal avatars for therapy.
In short, generative AI for profit should be banned, generative chat AI for companionship/npc should be forcibly clearly labled.
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frankyjake2333 Resident
Kes Winchester Poor baby. want to cry about it for us?
Nerxual Oh
Such a nice block list of gen ai riders that want to ride the bullet train speeding into burning the planet, killing people, killing jobs.
From IGN article;
Call of Duty maker Activision has finally admitted to using generative AI in the development of Black Ops 6, nearly three months after fans had accused the company of creating an “AI slop” Zombie Santa loading screen.
In December, following the release of the Season 1 Reloaded update, fans noticed a number of telltale signs in Black Ops 6 loading screens, calling cards, and art used to explain how Zombies community events work.
At the centre of the backlash was a loading screen image of Zombie Santa, aka 'Necroclaus,' which some said showed the undead Father Christmas with six fingers. Generative AI often struggles with hands, adding extra fingers where they shouldn't be.
“A lot of 2D artists were laid off,” one anonymous Activision artist told the site. “Remaining concept artists were then forced to use AI to aid in their work.” Activision employees were allegedly “made” to sign up for AI training, with its use promoted throughout the business.
Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”
Izzatooona Enthusiast
As with all things, it's impossible to ignore the fact that some humans desire to do harm. While it's horrible, the fact is AI has been, can be, and will be used to cause harm. A prime example is deep fake photos and/or videos, etc. Most people will use AI wisely, and many will use it for profit. Using AI commercially for profit does not immediately imply wrongdoing.
I am baffled how using Covai (or any other similar service) to create a BOT that responds to you in SL could be used for harm. If someone wanted to do harm with this, please explain how. It's easy to tell you are speaking to a BOT - you get a nearly instant reply that would have taken a human time to type. Easy giveaway. I guess forcing residents to identify avatars as BOTs is a good ide... oh wait, that's already required. I guess the issue now is simple: What does LL do with complaints for BOTs that are unwanted intrusions and not identified properly as a BOT? I honestly don't know. I know that BOTs can be banned, but this is the responsibility of land owners, renters with rights, etc. LL does not involve itself in resident issues, and this would be one of those, I believe.
LL has already established that copyright infringement will be dealt with. In fact, I've seen it first hand over the years, and LL was quick to address it. LL already has given every single merchant the ability to file a DMCA complaint. Why do we need such drastic intervention?
If you feel you've been harmed by someone, regardless if they used AI, report it. I personally can't see why AI is so feared. Fear the criminals, not AI, and certainly NOT LL. Yes, some will use AI for harmful reasons, but LL is not responsible for those people's decisions. LL, like any other company, should act when needed, but not be forced to completely remove AI from the platform. That is my opinion.
PS: I have never used Covai, and my opinion should not be taken as testimony of its use or abilities.
William Gide
Izzatooona Enthusiast "Using AI commercially for profit does not immediately imply wrongdoing." Using commercial AI is receiving stolen goods, because of masses of copyright violation. (Some people bleat about "fair use" at this point, with no understanding of that case law. There are more than 30 active infringement cases against OpenAI right now, which means a lot of law firms have considered this issue and think it could be winnable for their clients.)
Flame Swenholt
Izzatooona Enthusiast
- The bots can simulate typing as a feature. This has existed for years and is an outright featured option on the setup.
- There is no clear indication of a user being a bot on the client in any shape or form. Scripted agents are strictly just an account setting.
- If you didn't use the feature in question, why are you defending it?
- In order to report copyright issues via DMCA, you have to be aware of the issue in the first place. Second Life isn't exactly small and current methods of theft is more involved. Generative AI puts this in the speed lane for anyone, by the very host of the services.
- Need I remind you that Second Life is a social platform for people to meet and hang out?
nulshift Resident
Flame Swenholt In addition to 4. Filing a DMCA complaint does not and cannot remove works from training data. Because AI cannot be 'untrained' on data. The only way they would be able to comply with removing works from training data would be to
start the entire training process over again, except without that one item
. They cannot afford to do that, so they wont. So yeah. DMCAs do not help anyone against this AI bullcrap.Flame Swenholt
nulshift Resident That's always been something I wondered on if such could be done... but considering how data gets linked together... such would destroy a model, or at least completely alter how it handles things.
In a strange way, I've always wanted to see what happens when you do that... It'd be interesting if the observed changes made from a DMCA'd training session were removed... but I don't think the training systems do that kind of version control.
zoku Runo
I won't lie, forced integrating A.I. into everything without thought is the same thing that happened with crypto, it's not gonna go well no matter how much they try to force the tech in without testing it vigorously to make sure it works or if that's what the community even wants.
It's narrow minded and those that defend A.I. as it is now are the same kind of people who don't mind the low quality, low effort, ad filled, trash mobile game printers flooding the app stores, YouTube, and whatever asset flip is on steam as all it promotes is laziness, theft, and bad behavior on all fronts.
Linden Labs should be more focused on trying to lower the prices on parcels and sims across the game, or allow people to host their own sims on Second Life via a licensing fee or some form a matter so that people can invest into making cool places and keep player retention, or possibly fixing the issue with PBR as it's being a jank filled issue at times with creators.
No matter what, this is going to end with Second Life being MORE of a dead game than it already is.
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