A few times I've gotten the above error. Fixing the syntax error does not eliminate the message — it's as if the script inventory instance is permanently disabled. My workaround has been to copy the script text to a new inventory instance.
I was able to reproduce this on SLua Tombolo.
1) Create a block and add a new SLua script to it.
2) Change line 1 to:
``
xxx ll.Say(0, "Hello, Avatar!")
``
3) Save. See an expected, normal error message.
4) Clone the object. Edit the script in the clone.
5) Notice the cloned script is marked not-running.
6) Use the external editor button to edit the cloned script. See the dreaded (0,0) error.
(I am using BBEdit as my external editor:
/usr/bin/open -a bbedit "%s"
)
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Second Life Project lua editor 7.1.12.13973830462 (64bit)
Release Notes
You are at 194.7, 250.2, 23.1 in SLua Tombolo located at simhost-0766603a88e3665d6.aditi
(global coordinates 41154.7, 23802.2, 23.1)
Luau 2025-03-27.14115520293
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CPU: Apple M2 Max (2400 MHz)
Memory: 32768 MB
OS Version: macOS 15.3.2 Darwin 24.3.0 Darwin Kernel Version 24.3.0: Thu Jan 2 20:24:23 PST 2025; root:xnu-11215.81.4~3/RELEASE_ARM64_T6020 x86_64
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Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft
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March 30 2025 06:20:01