Second Life's interactive objects rely on LSL—a basic scripting language largely unchanged since 2003. This limits creators’ ability to build advanced, dynamic experiences. By introducing Lua, a powerful and widely adopted language, we can modernize scripting and unlock new creative possibilities. Broadens Second Life’s creator base to more easily include developers from Lua-heavy platforms (e.g., Roblox, Garry's Mod). Reinvigorates existing creators who’ve struggled with LSL’s limitations. Enables advanced features like mobile-focused development kits and robust 3D content manipulation (e.g., GLTF). Objectives New Audiences : Attract creators from popular Lua-based UGC platforms. Easier Scripting : Leverage Lua’s built-in features, large support community, and ample learning resources. Re-Engage Creators : Provide a smooth transition from LSL with bridging functionality, encouraging return visits. Advanced Features : Introduce long-requested language improvements (e.g., map-types, index operators). Richer Experiences : Allow for more complex, dynamic scripts to increase retention and drive engagement. Reduced Technical Debt : Replace LSL's difficult-to-maintain system with a modern, flexible alternative. Education Opportunities : Offer a full-featured language that helps new programmers build real-world skills. Links Lua FAQ - Read this if you have questions about "Why Lua?"