It is great to be able to have separate settings for sky, water, day cycles along with the option to load tracks while creating day cycles. The problem is that we are able to apply just sky or water settings to a parcel and region, and after teleporting, if a region/parcel is missing either water or sky, the viewer keeps whatever it had loaded before which is confusing, EEP's are already complicated in itself. Easy repro (Please see screenshots attached): Login to http://maps.secondlife.com/secondlife/Main%20Channel%20Sandbox%20A/178/234/23 Switch to Midday. TP to http://maps.secondlife.com/secondlife/LunaMare/249/171/23 Observe water normal. Switch to "Use Shared Environment." Switch to "Midday". (Normal stuck using the last EEP) TP back to http://maps.secondlife.com/secondlife/Main%20Channel%20Sandbox%20A/178/234/23 Same problem happens with the current "Midday" default setting on the viewer, that setting is a Sky only, and produces different results everywhere depending on the water setting you had rendered before. I sent 3 settings to Atlas Linden to make easier to replicate it: SL Midday (Sky only) SL Default Water (Water only) SL Midday (Day cycle with Sky and Water) This is confusing, an easy fix would be: 1) Viewers to always render a full set after a teleport or login (Sky "and" Water, "or" a Day Cycle), using default to complement anything missing. 2) Limit the use of Sky and Water to edit, or preview eep setting, or if "applied" to a parcel or region, a full set would be created using defaults for sky or water if missing. 3) Make sure all default eep settings on viewers have both Sky and Water, even if its just one track. This is probably what is happening with the other ticket: https://feedback.secondlife.com/bug-reports/p/water-normal-now-stuck-between-eeps-midday-vs-custom