✨ Feature Requests

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More Premium gifts for male avatars
I'm a Premium member since forever, and I was delighted when semi-regular gifts got offered for Premium members. They often were from a home/garden or gadget category, which was perfectly fine. Later, when the Lab sought collaborations with popular designers and released designer branded gifts, they became more fashion and accessory oriented, but as such, still catered to all genders, with the collaboration partners usually offering 1 gift for female AND male avatars. This is what I expected from the inaugural event at ACCESS, but I got dearly disappointed. The number of participating designers was impressive, the number of gifts that could be used with male avatars was not. It was not even close to the roughly 40% in previous installments, but more in the range of 1-digit percentages. As a paying Premium member for almost 2 decades, with those gifts by now included among the officially announced perks of a membership, I felt duped. Sure, I did not become Premium because of those gifts. And I would stay Premium even if those gifts would vanish. But if you say (paraphrased) 'Premium members get cool gifts every now and then', then you should make sure that ALL Premium members should get those gifts. I'm not even expecting 50% (or 100%, like when the gifts were not primarily fashion items). SL is a rather feminime world when it comes to fashion, but I would have hoped for at least 30%, better 40%, of the gifts being usable for male avatars. And yes, the irony of suddenly being the disadvantaged gender does not escape me. You're preaching to the choir here. I have my doubts though that this was an intentional message, and merely assume an oversight, or negligence. So, please, more male fashion, or more gifts - like before - from gadget, landscaping, home and garden, vehicles, etc. Thank you!
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Content Creation
new LSL debugging tools request
I would like to request the following: 1) a command to insert a debugging note of the scripter's choice, but prefixed with useful information such as the script, state & event / custom function, and line number. It would chat privately the same way llOwnerSay() does. Example usage in a script: llDebugSay("At this point we are switching modes.") Output would look like: [12:18:33] Test Object: DEBUG [NewScript, default, state_entry (43)]: At this point we are switching modes. Since custom functions are defined prior to the start of the default state, and a function always takes at least the form of functionname(), it should be possible for the compiler to identify the name of the function and use that instead of the state & event, as follows: // this is a custom function that does something string customfunction( integer foo string bar ) { ... a bunch of code... llDebugSay("At this point the framistan should have blogulated."); ... more code... return somestring; } Output would look like: [12:18:33] Test Object: DEBUG [NewScript, customfunction() (12)]: At this point the framistan should have blogulated. Everything from (and including DEBUG) to the colon after the square bracket should be generated by the function itself, not something the scripter has to type in. 2) a command to insert a debugging variable dump of specified variables (up to a reasonable maximum; if more are needed, scripter can always use a second command). It would be able to report any variable known to the script scope at that point. Again, it would chat privately the same way llOwnerSay() does. Example usage in a script: llDebugVarDump([MENU_TIMEOUT, ModifiedColorVal, collar_prefix]); Output would look like: [12:18:33] Test Object: DEBUG variable dump: MENU_TIMEOUT: type=float, value= 15.0 ModifiedColorVal: type=vector, value=<0.72,0.2,1.0> collar_prefix: type=string, value=rh 3) A command or meta-variable or script editor command to enable/disable those commands. The idea is that it would not be necessary to remove the llDebug* commands; they simply would not execute UNLESS a box was checked (similar to the □Run and □Mono checkboxes), or there was a command that had to be the VERY FIRST executable line (so it could follow a bunch of comments, but would have to be before ANY variable declarations, function definitions, or start of the default state); something like this: // initial comments in script DEBUG; // all llDebug* commands will function If that line with the one word, DEBUG, was absent, all llDebug* commands would be treated as comment lines, possibly even to the extent of being coloured the same as comments. If this 3rd part isn't possible, at least the other two commands could be easily found and deleted or commented out just by searching for llDebug
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Content Creation
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