Back in Spring/Summer of 2020 there was work being done to make the common chat channel (channel 0) definable by region owners. This work was done under the project name "Voices Carry". During the May 15, 2020 TPV Developer meeting, the new simulator chat range capability was discussed in that it'd: a) require viewer-side UI support, which had yet to be completed. b) The range set for a region would be reported to the viewer by the simulator as a part of the region information. c) and that the server-side support will be appearing real soon now™. Then at the May 26, 2020 Simulator User Group meeting this was further explained that: "a new ability is being developed to allow region / estate owners / managers to set the open chat range on a region (see BUG-228333). This update is only intended to affect nearby chat channel 0 (the default open chat channel)." And there followed at that time some clarification discussion with Rider Linden and Oz Linden addressing some of the inter-region concerns arising from this. In June of 2020, server release 2020-06-05T19:36:41.543337 "includes work in the simulators to eventually allow per-region values for Shout, Say, and Whisper distances. NOTE: Currently these values are read only, and can be accessed via the Sim Console." Which sparked similar discussion on the Second Life Server sub-forum. Not long after, but I'm not sure of the time frame the scripting function llGetEnv() had data for "whisper_range", "chat_range", and "shout_range" added as a return for scripts to be able to dynamically find out what the channel 0 chat ranges had been adjusted to. All of this was done during the cloud migration work and I assume by necessity was a lower priority. But then, nothing ever came of it. I know that projects get abandoned all the time for various reasons, but I wonder if this one simply fell through the cracks and might be something that can be re-looked at as a possible feature for Region/Estate managers to update on their own. (I'd be nice if it could be a parcel level setting but also understand why that might be desirable or even feasible.") In addition to extracts from the official Release Note and server forum, some of the detail extracts from the meetings come from Inara Pey's blog "Living in a Modem World", and full links can be provided on request. Thanks.