✨ Feature Requests

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Saving new Outfits as UUIDs?
Outfits. At present, when an outfit is saved in an Inventory, a new Outfit Folder is created, which contains a series of shortcut links from each worn piece of clothing, "copied" from the original clothing located elsewhere in the inventory. However, all these shortcut links also count as extra "things" in the inventory and increases the inventory size. Some longer term users of Second Life have massive inventories exceeding half a million items in them, mainly caused by large numbers of saved outfits. And that causes all kinds of difficulties and problems. Could a different method of saving outfits be created which doesn't further increase already bloated inventories? A proposal. Instead of saving Outfits with lots of individual shortcut links, save the Outfit as a folder containing one single notecard, which I'll call an "Outfit Card". The "Outfit Card" would basically be a notecard containing all of the individual UUIDs of all the clothing and avatar components worn at the time the outfit was saved. The "Outfit Card" would have each outfit components name and it's UUID listed. so the owner knows what is what and where it's "original" is to be found. The "Outfit Card" itself would be editable by it's owner, the list of UUIDs contents would be editable by their owners to allow the copy/paste addition (or removal) of individual clothing/avatar component UUIDs when the owner's tastes changes. The sharing of "Outfit Cards" would of course have to be prohibited, to prevent content piracy and theft. Wearing the Outfit folder containing the "Outfit Card" would essentially behave as a "Replace Outfit" action, your avatar would then automatically wear the same exact outfit as worn when the new Outfit was saved (or last edited). So new Outfits would amount to one "Outfit Card" inside an Outfit Folder. That's all. No more shortcut links adding to an already bloated inventory total.
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Custom Inventory Views - Splitting & Combining
i have several (hundred) avatars -- tiny, dinkie, animal, human. many of these creatures wear clothing. or use vehicles, houses, furniture, etc. so i have in my inventory: Body Parts --Avatars ----AnthroHominid ----Dinkie ----Tiny ...etc and Clothing --Anthro --Dinkie --Tiny --Creature ...etc and Objects --Vehicles ----(normal) ----(tiny/dinkie) ...you get the idea. WHAT I WOULD LIKE -- is to divide my inventory -- into tabs, or sections, or something. so that when i am wearing a Tiny Avatar, it only shows my Tiny clothing, vehicles, toys, houses, furniture, gestures, animations... et al. (that i will sort into this category myself.) so that the dinkie and human and animal stuff is not in my way when i'm searching for something. i could reorganize my inventory so the top folders are Anthro/Dinkie/Tiny/etc and throw all the stuff in there (presuming i don't run out of sub-sub-subfolders.) but here's the other problem-- pretty much everyone can wear the same hats. so, WHAT I WOULD ALSO LIKE -- is the ability to make a shortcut to an entire folder tree. so that whether i go to Anthro/Hats or Dinkie/Hats or Tiny/Hats... ALL the hats are there, without having to copy each one (or batches of them) and paste link. i could just paste the link to the folder. So when I switch to a Dinkie Avatar, I'll got and set my Inventory view to "Dinkie". and i won't see body parts or clothing or outfits for anything else. --OR-- For another example... I could create a WORK View, where I have my scripts and tools and whatever project(s) i'm working on visible, and not see anything i'm not going to be using. like the other 60K of stuff :X
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