✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Properly layering meshed clothes
Ah, the good old days of texture-only clothing, before even we had sculpties! In those days, we could mix and match all possible layers of clothing from any combination of content creators, and it would always work . Well, it was also a pretty ugly world back then. Today, we have a gazillion mesh clothing. However, mixing and matching them is really, really an art — not even content from the same creator will correctly "fit". That is, if you wish to wear your favourite T-shirt with your favourite black lather jacket... it won't fit. Things will always "stick out". Current-generation mesh body HUDs can turn specific parts of the avatar mesh invisible — which goes a long way to make badly-rigged and/or older meshes to "fit" — but, of course, that works only on the body . There is no way to get the shirt to "play nice" with the jacket — especially if they come from different creators. But, as said, even the same creator will very likely not bother to make all their clothes "compatible" with each other. It's much nicer to sell mega-fatpacks and give up on your "other" content. One curious fashion side-effect was the adoption of crop tops, very short shirts, knotted shirts, etc., since you can hardly expect your "normal" shirt/top to play nicely with your favourite jeans. Belly-button piercings also became more popular. And some clever creators updated their ancient texture-clothing — especially tops and tight-fitted pants/leggings — simply because these will always fit under a jacket or coat or anything, being directly BOMed. I thought that this was simply one of those "unsolvable" problems, as it would be most unlikely for all content creators to agree to a set of "guidelines" for clothing to fit together. Therefore, I never considered asking for such a feature — it would be impossible to implement in practice. Then I saw this video: https://tv.sansar.com/watch?id=2943 Just... wow! All right, all right, I know that this is Sansar in 2022, and not Second Life; the rendering engine is completely different and absolutely unrelated. But... We all know what the former Sansar & High Fidelity teams have done to the SL rendering engine: in a word, magic . What exactly would be required to change the SL rendering engine to do exactly the same? The video shows some limitations — clothing is not "infinitely" stretchable there. But even a little bit helps. In fact, just that fantastic "merging" feature, where only the "outer" mesh is kept, while the "inner" mesh does not stick out — that would go a loooooooooooong way to fix all our mix'n'matching troubles! Please... work on this! 🥺🙏
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Uploaded Avatar Item Skin Slider Compatibility and Blending Options
Support for Bom skins to work with the skin slider of the avatar appearance section My reasons for this to be implemented 1.Makes skin tone creation more efficiently streamlined 2.The regular way of tinting skins through the tattoo layer depending on how much the saturation hue and brightness are manipulated tends to wash out or dim down features of the skin 3.Making skin tones would be so much easier being that the sliders have more range in getting the skin color that you want without having to completely remake and reupload textures just to be able to have different tones 4.Question Example: Why not just use a tattoo layer with the transparency down to make a skin blend? Answer: The skin blend idea is a very good one the problem lies within the tattoo layer not being directly compatible with the skin sliders themselves due to it being well, a tattoo layer meaning that when you change the color of the skin the tattoo layer stays the same in color, Which brings us to my next proposal different blending options, So you know how sims 4 have the option for skin blends to work with the native skin color slider? I have linked a photo below to give a bit of insight to how this feature works This is due to the sims 4 having the option to choose from different methods of blending skin overlays and details and though the tools to make these are separate software the sims 4 was engineered to accommodate the use of these tools to implement said changes within their game with very little extra steps besides making use of the software required to create said items This would be such a huge game changer for those myself included who want to have more options and flexibility for how skin addons and cosmetics are blended with each other and would be a major plus to skin addons, cosmetics, and skin makers in general I hope you consider reading through my proposal here and If this is something that you would like to see come to Secondlife or even something that you feel would make your Secondlife more personalized and immersive please consider upvoting my idea Thankyou in advance for reading, Lets make Secondlife an awesome one! Cloud9Barbie Resident
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