On SL Mobile, the rotation doesn't match up to what's meant to be rendered on scripted objects. I'm providing a couple of example videos for reference, plus two showing what happens in the desktop viewer. In the first video (ScreenRec1) there are three spinning objects, spinning on one axis each. You can see that they get out of sync with the rate of rotation they're supposed to be following, then catch up, then just kind of jerk around randomly for a bit, then eventually catch up again. I have also included a video of what they look like on the desktop viewer, where they work correctly. In the third video (ScreenRec2), you can see what happens when a wheel is spun on SL Mobile. It's rotating along the wrong axis and jerks around a lot. I have also included a video of what it's meant to look like. I find it interesting that after the wheel has stopped spinning, it snaps into the correct position, matching what is on the desktop viewer. So...these don't seem right. Let me know if you need any further information. :)