I would like to suggest some potential enhancements to the functionality of double-clicking items within the inventory in Second Life. While the current defaults have served well, providing additional options or flexibility could better accommodate diverse user preferences and needs. These are my thoughts with respect to each inventory type based on what is filterable in the inventory. Animations: Consider allowing users to specify playback location without an extra step beyond opening the animation floater. Calling Cards: Providing the option to initiate an instant message conversation directly from a calling card could enhance user convenience. Clothing Items: A quick edit option directly from the inventory could streamline the workflow for clothing creators alongside the existing "add" or "wear" functionality, which is assumed and not user-configurable. Gestures: Allowing users to directly play gestures from the inventory without entering the editing interface could improve usability. Landmarks: Offering a preview option or opening the map for safer teleportation could mitigate accidental unprepared teleports to locations. Landmarks do not show maturity ratings, after all. Materials: The current functionality of double-clicking materials to open the material editor aligns well with user expectations. Notecards and Scripts: The efficiency of opening editors for notecards and scripts directly from the inventory is commendable. Objects: The ability to attach or detach objects is intuitive and functional, with the action of "add" or "wear" being assumed and not user-configurable. Textures and Snapshots: Opening a preview floater for textures and snapshots provides quick access to visual content. Environment Settings: The current process for adjusting environment settings can be cumbersome, especially when compared to the ease of use of the old Windlight system. Rapidly switching sky or water presets now requires multiple right-click menu interactions or opening and closing multiple environment edit floaters, which can be time-consuming and disrupt immersion. Providing a more streamlined method for users to apply multiple environment settings consecutively, perhaps through customizable presets or a simplified interface, would greatly enhance user experience and efficiency. In cases where ambiguity in user intention and existing defaults may differ, I would encourage the consideration of customizable default actions. These use cases are not necessarily intended influence the overall defaults, but to encourage reconsideration into what the existing defaults provide to users. While predictable and consistent defaults are important for the majority of users, offering a form of customization would uplift others without sacrificing predictability. Thank you for considering these suggestions. I hope that this inspires further feedback from the community.